Sunday, September 22, 2013

Character process!!

Hey guys!

So lately on the passed couple of weeks I've been working on exploring paintings on techniques I've learned so far. Now a got that out of my chest i feel the need to go big and show you guys my process on how i create everything. The first thing I'm going to do is my weakest ability (presently struggle with) is creating a character.

Follow me on this journey and i hope at the end of all this will have a full illustration piece with all the layouts and design done within.

Enjoy!!


This is the first image I'll go by exploring shapes, i find that odd numbers are better when giving choices and opinions with clients and friends. I went with a sci-fi, military, soldier cop feel, kinda a lone wolf figure. I went with number 6, just base off of the shape felt good about that.

A big shout out to Lamin Martin a good friend of mine, amazing concept artist!!! helped me out with this and much great advice on this.

You can check out his work here:
 http://www.laminmartin.com/Home.html


The next image is I took the figure that I like and mixed different parts with other figures and play around with the feel of what i liked and this the result.


So now we made some decisions, i duplicated the figure bunch of times (odd number) and starting figuring out the legs and belt.


Here we are with a  front, side and back view of the character, just moving the process along. I painted the back of the character and i didn't like it, Due to no exploration on it. So lets do that!!


So been exploring shapes for the back of the character, keeping in mind if this character was used for a third person video game, the back of the character is very important. Having said that i went with the second one, and oddly enough my sister choose the same one as well and i ask her why, she said
"Just it's simple and clean" interesting...simple shapes.


This is the character rendered out front and back pose, almost to the final stages with this. Having established the shapes with the character there was a big jump within details. I find that sometimes clients don't know what they want and that's where you coming in and go beyond there expectations. So I'm playing the client with this process, and i wanted to go all out had a lot of fun with this.

At this point you would probably given this to a 3d modeler if wanted to but the next step would be colour, decals, more details and presentation. Keep an open mind that even in this stage the client and or studio would go 180 on this and won't like it due to something within the project but its all good, its part of the process and  were all going in the same direction. Expect the unexpected!!

Enjoy!!

 

  


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